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Nuka Cola

The next project for the digital materials course focused on glass and recreating fresnel as well as understanding and controlling the amount of refraction an object gives according to mass and density. I chose to recreate an old diner from the video game franchise Fallout. The glass shaders were created using a PhongE shader that has an environmental map to create the sense of reflection. The Nuka Cola glass has an added green specular color to create the look that Coca Cola bottles have. The restaurant seats were made using a combination of Maya’s 3D granite material as well as the PhongE shader.

Sarah Howell FX 2016