Website powered by

Water World

The first assignment in the digital materials course was to create 3 different shaders: a 2D ramp, 3D material, and a form of bump or displacement. For my scene I created an underwater environment and used bump and displacement as well as a mix of 3D materials to create the sand and rocks. Multiple 3D materials were layered to create a complex shader. The seaweed and snail shell were created using the 2D ramp shader and adding multiple ramp layers as well as divisions to the shader

Sarah Howell FX 2016

Maya Model

Maya Model

Procedural Color and Ramp Textures

Procedural Color and Ramp Textures

Displacement, Bump, and Lighting

Displacement, Bump, and Lighting