The next project in the Houdini course was to recreate an object that has constant motion using procedural animation techniques. In order to achieve this, sine and cosine formulas were coded for each element that moved in the piece. This helps in animating objects with constant motion without having to key frame. A noise function was added in different intervals into the code to create resistance to make the animation feel more realistic. This piece “Automaton” was based off of Bliss Kolbs “Crow” toy and sculpture.
Sarah Howell FX 2016
VSFX 350 Automaton