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Scodeus

This model was created as part of an Advanced Character Design course offered to graduate animation students.

The character was first drawn as a silhouette. From there details were added creating the base for the design. Then for 8 weeks we would sculpt a physical maquette while creating the 3D models in both Maya and Zbrush. This helped in a consistent model and character that matched exactly in all aspects of the process.

The final portion of the course was using a ramp painting technique to create permanent highlights on both the physical and 3D model in order to help with size.

The character I created is Scodeus. I wanted to create a character that was based on pre-historic and current living sea creatures. Scodues was designed after a whale, eel, lion fish, sea turtle, and the ancient fish Dunkleosteus in order to give the character real life anatomy.

Sarah Howell FX 2016

Character Sheet

Character Sheet

Final Model

Final Model

Final Model Details

Final Model Details

Wire Armature and Putty

Wire Armature and Putty

Tin Foil and Sculpey

Tin Foil and Sculpey

Sculpey and Glass Eyes

Sculpey and Glass Eyes

Primer

Primer

Final Maquette

Final Maquette