This model was created as part of an Advanced Character Design course offered to graduate animation students.
The character was first drawn as a silhouette. From there details were added creating the base for the design. Then for 8 weeks we would sculpt a physical maquette while creating the 3D models in both Maya and Zbrush. This helped in a consistent model and character that matched exactly in all aspects of the process.
The final portion of the course was using a ramp painting technique to create permanent highlights on both the physical and 3D model in order to help with size.
The character I created is Scodeus. I wanted to create a character that was based on pre-historic and current living sea creatures. Scodues was designed after a whale, eel, lion fish, sea turtle, and the ancient fish Dunkleosteus in order to give the character real life anatomy.
Sarah Howell FX 2016