Website powered by

Dragon's Lair

The final project for the digital materials course was to take inspiration from an existing work, from paintings to movies and video games, and to create a custom shader that matches the style. For mine I was inspired by comic books to recreate the cell shaded look as well as the layered dots. This shader was built two ways. The dragon (made by Truong) was created using a light based shader that had different colors assigned to different intensities of the lights. The dots were achieved using the same method but including a camera based shader that helped to direct the shader towards the specific camera being rendered from.

Sarah Howell FX 2016

TECH 311 Dragon's Lair

Maya Model

Maya Model

Light Based Texture

Light Based Texture

Camera Based Texture

Camera Based Texture